AdRactive
0

Let industrial animation explain your product!

The buyer spends most of the purchasing process without speaking to you. However much of your machine's real value its digital presence conveys during that time, only that much carries weight at the moment of decision…

Starting from your CAD data, we explain the product's engineering and the value it delivers in full technical detail — across the pre-sale, the sale itself and the after-sale, through our forward-looking services.

Scroll to explore

01 — What We Do

We enter the three moments where the decision is made.

According to Gartner's research, B2B buyers spend only 17% of the purchasing process talking to suppliers — and that time is split across every supplier being evaluated. The same research finds 75% of buyers say they'd rather proceed without a sales rep.

What this means in practice: the person who would defend your machine is usually not in the room. The product has to defend itself. Without compromising engineering accuracy, we build the tools that make that defence — three different technologies for three different moments of the decision.

Source: Gartner — B2B buyer behavior research (rep-free buying preference). Data reflects the global B2B market; results may vary by sector.

Film
Watch
AdRactive Film01:00

02 — Work

Real machines, real projects.

Everything below is delivered work. Some of it you can inspect in 3D directly in your browser.

Decision moment · No app, just a phone

Augmented Reality: let the machine go to the customer's site.

The dimension table in the catalogue does not close the "will it fit" question. The customer reads the figure but does not feel the size — and cannot decide on something they do not feel.

The phone already in the customer's pocket is enough. No app to download, no app store, no account to create. They tap the button in the browser, the phone's camera opens, and the machine settles onto the floor in front of them at true size. It works the same way on iPhone and Android — wherever the link goes, the experience goes with it.

The model on the right is a real client product. If you are on your phone right now you can try it; on a computer, drag to rotate the model.

01
3D on the product page

The visitor rotates the model with a finger, zooms in, sees the angle a photograph cannot establish.

02
The phone camera opens with one tap

No app, no store, no account. Tapping the button in the browser is enough — on both iOS and Android.

03
At 1:1 scale on their own floor

They hold up the phone and put the machine on their factory floor. Door width, ceiling height and operator space all become clear there.

04
Contact at the warm moment

A quotation form sits where the experience ends; interest is captured before it cools.

Retail and e-commerce data shows a clear lift in conversion and drop in returns for product pages with 3D/AR (Shopify, Harvard Business Review). These figures don't translate one-to-one to industrial B2B; here the gain shows up mainly as less dependence on site visits and trade shows.

VR scenario recording · to be added from the panel
Watch
Installation scenario — stage 1
Faster completion than classroom training
275%Increase in confidence applying what was learned
3.75×Emotional connection to the content
Usage moment · With a VR headset

Virtual Reality: make the mistake in simulation, not in the field.

Most XR solutions look at the pre-sale. Ours puts the after-sale at the centre — because most of the cost a machine generates across its lifetime sits there.

The operator puts on the VR headset and stands in front of an exact digital twin of the machine. They walk around it, bend down, open the cover — with their hands. The headset tracks hand movement; controllers work too, as does direct hand tracking. No physical machine, no free production line and no trainer's plane ticket required.

Manuals do not get read. Training videos are watched and forgotten. In a VR scenario the operator does not read and does not watch — they do. When they touch the button on the machine, the system registers it and moves them to the next stage. If they proceed in the wrong order, it stops them.

01
Headset on, the stage begins

The operator puts on the headset; the machine stands before them at true scale. The step to perform appears and the relevant area is highlighted.

02
They do it with their hands

They press the button, pull the lever, open the cover. The movement matches the real machine; muscle memory forms there.

03
The system verifies

It recognises the correct action. If a step is missing or out of order, it does not allow progress.

04
The flow continues

The procedure advances by itself; at the end a report shows who struggled where.

Source: PwC — VR training effectiveness study (1,600 participants across 12 locations; the same content compared across classroom, e-learning and VR). The study covers corporate skills training; results for technical operator training vary by scenario. These are not AdRactive's own measurements, but industry research.

Project enquiry

Fill in the form, we'll call you.

Required fields are marked with *. Your details are used only to reply to this enquiry and are not shared with third parties.